A BIT
ABOUT ME
My name is Jakob and I work with audio design, interaction design and everything in between.
I am highly passionate about creating immersive interactive experiences through sound. I find the process of recording and designing sounds, as well as the development of interactive systems to implement the audio very enjoyable and rewarding.
I have experience in many different areas of sound design and audio-post, which includes: field and studio recording, dialogue edit, sound effect design and edit, foley, mixing and mastering. On top of that I have a strong foundation in the implementation process of audio in games and interactive software. Besides the middleware engines Wwise and Fmod I am also competent in the different software development processes. This covers programming in C# and JavaScript plus a general understanding of development environments, dependencies, version control, etc.
Lastly, I have an extensive background in electronic music and a strong foundation in music composition and production. A skill I find very helpful in the audio implementation process where sound, soundscapes and music connects in harmony.
Above all, I love solving problems and finding creative solutions in collaboration with the team. Game development is an interdisciplinary field after all, which I find truly exciting!
2021 - 2024
Audio Design | Aarhus University
Master of Science (MSc) in Information Technology (Digital Design, Audio Design).
Areas of focus:
- Sound and Interaction Design
- C# programming in the engine Unity
- Max MSP and Pure Data
- Spatial audio
- Soundscape Design
- Sound as a design material
- Media and Communication
Aug 2022 - Dec 2022
Game Development | The National Film School of Denmark
Diploma Program: DADIU
As technical lead sound designer I was enrolled in a semester long course in game development, with a strong focus on the practical aspects of development in large interdisciplinary teams. Link to final project.
Tasks and areas of responsibility
- Developing audio systems in Wwise and the game engine Unity
- Version Control (Plastic SCM)
- Audio design and audio system design
- Vocal expression recordings and edit
- SFX design
- Foley
- Implementation in Wwise and Unity.
- Mix and master
My two mentors during the production was Bjørn Jacobsen (Cujo Sound) and Martin Stig Andersen.
2017 - 2020
Bachelor of Music | The Royal Academy of Music
Areas of focus:
- Audio engineering and production
- Interactive audio systems with visual scripting (MaxMSP)
- Sound Design
- Electronic music composition